Woods of Wisdom Troop Program Features |
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Game
Walking Statues Two half-troop (or patrol) teams start from opposite ends of a room or field, advancing on a leader who stands halfway between them. A team can only advance while the leader is facing the opposite way. He turns around at will, whereupon everyone he faces must be motionless. If he detects the slightest movement, the guilty party is sent back to the starting line to begin again. This continues until some player reaches the center and touches the leader, thus winning for his team and becoming the next leader. |
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