Woods of Wisdom Troop Program Features |
|||||
|
|||||
Knots
Patrol Teams Relay The Fisherman's Line Equipment and Method: This is a game for teams of six players. The first player on each team is supplied with a Scout stave and sits on a chair or box about 10 yards in front ofthe rest of his team holding the staff like a fishing rod. Scouts 2,3,4, and 5 are each equipped with a short length of rope, that of Scout 2 being slightly thicker than the rest. Scout 6 is given a fairly large S-shaped meat hook. The Scoutmaster now informs the team that it has to make a line for the fisherman, and gives the following directions: Scout 2 is to run forward and secure the end of his rope to the "rod;" Scout 3 is to fasten his rope to free end of Scout 2's; Scout 4 is to make the line longer still; Scout 5 holds a broken end, so he must secure his rope in the manner that is common to fishermen; Scout 6 is to join the hook to the end of the line. Scoring: The first team to complete its "line" wins, provided the knots are tied correctly and used properly. Here is the correct list: Scout 2 ties clove hitch (making rope secure to stam; Scout 3 ties sheet bend Gaining two ropes or uneven thickness); Scout 4 ties sheet bend (joining two ropes of even thickness); Scout 5 ties fisherman's knot; Scout 6 secures hook with bowline (this seems unusual, but as the knot forms a loop that will not slip, the hook will be securely fastened if the bowline is tied close to it). Point out to Scouts that, although the fisherman's knot isn't part of the Tenderfoot test, it is worth knowing. |
|||||
NOTE: All Forms are in a Acrobat
Reader to view the forms. To get your free copy click
Here Bookmark To: Site Disclaimer Please report any broken links. best view at 1024 X 768 or higher IE6 Support Update: Saturday, November 21, 2009 9:15 AM Designer and Owner by ©Copyright 1999 - 2010 bsapackman.com |