Woods of Wisdom Troop Program Features |
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Game
Patrol Teams Informal Scout Law Baseball Equipment: A set of 14 cards, numbered from 1 to 12 with one blank card and one card marked X; piece of chalk. Rules: Card No. 2-a double, Card No. 6-a triple, Card No. 12-a home run. Blank card-base on balls, x card-third strike (out). All other cards-singles. Method: Draw a miniature baseball field on floor or ground. Line up the batting team (patrol) behind home plate. The umpire (game leader) holds cards in his hand. Each player is to draw a card from the umpire and recite the point of the Scout Law indicated by the number on the card. If he knows it, he becomes a base runner, going through as many bases as specified. If he does not know the wording or draws the card with the X, he is out. After three outs the next team comes to bat. Scoring: The patrol with the most runs after three innings of play wins. |
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