Woods of Wisdom Troop Program Features |
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Game
Ringleader Troop is seated in a circle. "It" leaves the room. While he is out, Scouts select a ringleader. Scouts make the same motions as ringleader while "it" tries to determine which Scout is the leader. The leader must change motions at least every 15 seconds. Ringleader may clap hands, rub head, leg, arm, stomach, pat knee, etc. If "it" can identify the ringleader in three guesses, he can stay "it" for the next round. If he fails, the ringleader becomes "it." |
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