Woods of Wisdom Troop Program Features |
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Game
Teams Active Prisoner's Base Method: Mark goal lines at opposite ends of the room or playing area. Behind each goal line, mark a box about 10 feet wide and 5 feet deep for the prison. Teams stand behind goal lines. Play starts with a player from either team sallying out, daring to be tagged. One player from the other team chases him. If the pursuer tags him before he gets back to his own goal, he is a prisoner and must go immediately to the other team's prison. The original pursuer may now be tagged by an opponent. A player may only be tagged by an opponent who has left his goal line after he did. Prisoners may be released by being touched by a teammate. Scoring: The game continues until all players on one team are prisoners, or within a certain time. |
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