Woods of Wisdom Troop Program Features |
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Game
Patrol Teams Circle Morse Dial Spinner Equipment: Dial spinner made from a 12-inch piece of cardboard or posterboard. Draw lines on both sides. Print letters on one side, Morse code on the other. Method: Scouts sit by patrols in a circle. Dial spinner is passed around the circle. Each Scout twirls the spinner once and has 5 seconds to identify the letter the spinner stops on (or give Morse code). Scoring: 5 points for each letter correctly named within 5 seconds. Variation 1: Place dial spinner in center of circle. Leader spins. The first Scout calling correct letter earns 2 points for his team. Variation 2: Use one side for teaching Morse code. Mark other Scout skill on reverse side of the dial spinner, such as knots, bandages, etc. Variation 3: Each patrol makes a spinner. Run the game as a relay, with one spinner and the leader stationed 20 feet in front ofteams. Players run up one at a time for a spin. |
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