Woods of Wisdom Troop Program Features |
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Game
Patrol Teams Circle Lassoing the Steer Equipment: For each boy, one rope 10-15 feet long. One old paint can or_small log, about I-foot high. Method: Place can or log upright in the center of a circle about 12-18 feet in diameter. Players stand outside the edge ofthe circle. At a given signal, all throw their ropes and attempt to lasso the "steer" and pull it out. Scouts can make as many throws as are needed to rope the "steer." They will soon find that, with all the ropes landing in the center of the circle at the same time, it is difficult to get the "steer out of his pen:' Scoring: The first Scout to bring the can or stump outside the outer edge of the circle scores 5 points for his patrol. Variation: Suddenly tell each player he must use a bow line knot in his lasso. All those unable to tie this knot must drop out until they have tied one. |
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