Woods of Wisdom Troop Program Features |
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Game
Individual Single Line Granny's Footsteps Equipment: None. Method: Assemble troop in single line. To start the game, a leader acts as "Granny." Granny stands 20 yards in front, with back toward the troop. Scouts try to move up on Granny without being seen. Granny counts to himself up to 30. Then when he wishes, he turns around and tries to catch someone moving. A Scout caught by Granny starts over. If caught three times, a Scout is out of the game. Scoring: The first Scout to touch Granny wins. Variation: Pandemonium's Footsteps-A leader, with whistle, stands with his back to the troop. Scouts go prancing around the room. When the whistle is blown, they must "freeze." Any motion detected puts the offender out of the game. Continue until all but one are eliminated. |
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