Woods of Wisdom Troop Program Features |
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Nature
Patrol Teams Informal Freak Plant Hunt Equipment: Pad and pencil for each patrol; items for "doctoring up" plants. Method: In a given area, "doctor up" a number of different trees and plants- i.e., tying ash leaves on a tulip tree, having an orange "grow" on an oak tree, making daisy flowers 'bloom" on a spicebush, etc. Explain the area to be covered, give a definite time limit for returning, then send patrols out for 10 minutes to find these freaks of nature. Scoring: The patrol bringing back a report of the greatest number of nature oddities wins. Variation-Have leaders lay a simple trail. Place freak plants and nature oddities along the trail. Run the game as a speed and observation test. Scoring: The first patrol to return wins 25 points. The patrol with the longest list of freaks wins 50 points-or proportionate points according to things seen. |
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