Woods of Wisdom Troop Program Features |
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Game
Patrol Teams Patrol Corners Famous Visitors Equipment: None Method: Patrols assemble in patrol corners. Patrols are informed that they will receive a famous visitor shortly. They are to try to discover his identity by asking questions of him. Being able to understand English but unable to speak it very well, the famous visitor can understand all questions asked of him, but can answer only "yes" or "no." The game leader informs other leaders that they are, for instance, Christopher Columbus. Leaders go to patrol corners. Patrols start questions. Scoring: The first patrol to name the visitor correctly scores a point. The patrol with the most points wins. Variation: Twenty Questions-Patrol tries to determine the identity of an object by questioning the leader. Scouts are told only whether it is animal, vegetable, or mineral. They may only ask 20 questions. |
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