Woods of Wisdom Troop Program Features |
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Game
Individual Informal Deer Stalking Equipment: None Method: One player is selected as the "deer" and goes to "browse" in the woods. The rest try to get within 6 yards (or any suitable distance) without being seen. If the deer notices a stalker, he calls his name and points in his direction. That player must move back 50 feet. If the deer hears a stalker near him, he may "stampede," but not more than 30 feet. The first player to get within the agreed distance becomes the deer. Variation: Deer is in a circle of about 50 feet in diameter. Players try to enter the circle unnoticed. If the deer sees a player and calls his name, that player is out of the game. Scoring: The patrol with the most players the circle, within a certain time, is the winner. |
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