Woods of Wisdom Troop Program Features |
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Game
Half-Troop Teams Active Catch Ten Equipment: A volleyball, basketball, or football. Method: Divide into two equal teams. Identify all members of one team by tying neckerchiefs on their right arms. The ball starts in the hands of one team member who tosses it to a teammate. The opposition tries to intercept the ball. As the first player catches the ball, he shouts "one" and throws to another teammate, who shouts "twd' as he catches the ball. This continues until "ten" is reached. If the opposition intercepts the ball, the man who intercepts shouts "one" and that team then tries to reach "ten." As teams intercept the ball, they must always start with the number "one." Scoring: The first team to reach "ten" is the winner. |
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